Stellar Blade - PlayStation 5
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About this item
- Stunning PS5 visuals: Explore vibrant futuristic environments, and engage with a cast of original friends and foes from the creative minds of the SHIFT UP team, led by renowned artist Kim Hyung Tae.
- Ultra high-speed SSD: Explore new locations, overcome powerful enemies, and
- Adaptive triggers: Unleash devastating yet graceful acrobatic moves, and int
- Haptic feedback: Feel the thrill of combat as your blade slashes its way to victory, with sensations enriched by the DualSense wireless controller’s responsive vibrations.
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Product details
- Rated : Mature
- Language : English
- Parcel Dimensions : 17.1 x 13.6 x 1.5 cm; 80 g
- Release date : April 26 2024
- Manufacturer : Sony Interactive Entertainment
- ASIN : B0CTVB45QY
- Country of origin : USA
- Best Sellers Rank: #791 in Video Games (See Top 100 in Video Games)
- #46 in PlayStation 5 Games
- Customer Reviews:
Product description
"The future of humanity is balanced on the edge of a blade. Ravaged by strange, powerful creatures, Earth has been abandoned, and what is left of the decimated human race has fled to a Colony in outer space. After travelling from the Colony, EVE arrives on the desolate remains of our planet with a clear-cut mission: to save humankind by reclaiming Earth from the Naytiba – the malevolent force that has devastated it. But as EVE tackles the Naytiba one-by-one, piecing together the mysteries of the past in the ruins of human civilization, she realizes that her mission is far from straightforward. In fact, almost nothing is as it seems… A thrilling slice of razor-sharp action: Engage in blisteringly fast combat as you slash a path through the remnants of Earth in an all-new action adventure on PS5. Unleash graceful yet brutal attacking combos, unlock new moves and weapon upgrades, and face epic boss encounters that will challenge both brain and brawn in equal measure. An incredible visual experience: Become immersed in a highly detailed post-apocalyptic world that blends beauty and horror to spectacular effect. Explore breathtaking science fiction-inspired environments, brought to life via the graphical power of PS5. A deep, unforgettable adventure: Unravel a gripping human fate story, with mature themes, a thought-provoking narrative and emotionally-charged revelations from beginning to end. "
From the manufacturer
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Top reviews from Canada
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Gameplay - to me, it feels like a blend between the 3D Ninja Gaiden, and Dark Souls. Fast pace and punishing, but rewarding. The difficulty is based on how proficient with the combat system you become, which is a nice plus.
The systems the developers use were implemented competently, and with it being a 30-40 hour experience, has enough variety to keep you invested.
Story - I find Asian developer story telling very mixed, so you either like it or you do not so I am not going to comment .
Visuals - Excellent visual design, the enemy design is fantastic, large variety of unlockable cosmetics which is better than the microtransactions that are most common.
Overall: if you like 3D action Adventure games with rewarding difficulty, I would not have any hesitation recommending it. It is very well done
-Graphics truly looked next gen. Real time cutscenes made the game even more immersive (if you switched to one of the 70ish outfits before the cutscene, you'd wear it in the said cutscene for example). The ability particle effects were second to none. Every single world level with the ray tracing/ambient shadows looked so cinematic and were a total candy to my eyes. Every level had a melancholy song associated with it, the style that you'd hear in the nier games. (I found out the composer who did music for nier automata did music for this game too. NO WONDER haha.) It was great to say the least. I've genuinely had such a joy exploring every nook and cranny getting memory sticks, chests, outfits, and the 49 pop cans and it did not feel like a chore whatsoever. Hell, there's even fun puzzles (mostly for pop cans), and 25 fishes you can catch in a fishing minigame, which I found to be better if you compare it to nier games.
-Characters were so darn believable and human like. From the skin imperfections to the body movements, the eyes, facial animations, real time cutscenes, I couldn't help but be dragged into this living world. Eve, Adam, Lily, Raven, Orcal, just to name a few, were all so memorable...
-The bosses were a total blast to fight. Pulling off multiple parries in a row with those particle effects and the sound coming from the controller was so satisfying (even more satisfying then sekiro, and sekiro was the best in that regard imo). Every boss presented a challenge but if you got the timing of the parries and utilized the beta/burst skills for hp and shield shred/tachy to finish off, they shouldnt be as much of a roadblock. (You can also revive multiple times using an item bought at camps if youre really struggling). Some of those boss designs were so gritty (expecially beginning at area spire 4 till the end) and it was impossible to not screenshot them as to how unique and how much of a mind(insert f word here) they were. I also didn't mind dying a few times due to the banger soundtracks in said boss fights.
-Combat was very very reminiscent of sekiro. Every fight had a rhythm to it. Every boss looked so elegant. The enemy variety was huge! (Unlike lies of p). Pulling off multiple parries as stated before felt more satisfying then sekiro itself. I'm also very appreciative that for every different ending you fought a different boss. Sekiro went that route with owl and ishin. Very cool!! Add some crazy indepth combos and abilities you'd find in devil may cry on top of that and you got this fun as hell in depth combat system that very few games execute this well.
-All in all, this game is now joining my list of the greatest games I've played alongside: nier automata, nier replicant, hollow knight, rain world, disco elysium, hotline miami 1 & 2, bioshock 1 & 3 and returnal just to name a few. Do yourself a favor and support these developers and indulge yourself in this masterpiece of a game. (See attached screenshots)
![Customer image](https://cdn.statically.io/img/images-na.ssl-images-amazon.com/images/G/01/x-locale/common/transparent-pixel._V192234675_.gif)
Reviewed in Canada on May 6, 2024
-Graphics truly looked next gen. Real time cutscenes made the game even more immersive (if you switched to one of the 70ish outfits before the cutscene, you'd wear it in the said cutscene for example). The ability particle effects were second to none. Every single world level with the ray tracing/ambient shadows looked so cinematic and were a total candy to my eyes. Every level had a melancholy song associated with it, the style that you'd hear in the nier games. (I found out the composer who did music for nier automata did music for this game too. NO WONDER haha.) It was great to say the least. I've genuinely had such a joy exploring every nook and cranny getting memory sticks, chests, outfits, and the 49 pop cans and it did not feel like a chore whatsoever. Hell, there's even fun puzzles (mostly for pop cans), and 25 fishes you can catch in a fishing minigame, which I found to be better if you compare it to nier games.
-Characters were so darn believable and human like. From the skin imperfections to the body movements, the eyes, facial animations, real time cutscenes, I couldn't help but be dragged into this living world. Eve, Adam, Lily, Raven, Orcal, just to name a few, were all so memorable...
-The bosses were a total blast to fight. Pulling off multiple parries in a row with those particle effects and the sound coming from the controller was so satisfying (even more satisfying then sekiro, and sekiro was the best in that regard imo). Every boss presented a challenge but if you got the timing of the parries and utilized the beta/burst skills for hp and shield shred/tachy to finish off, they shouldnt be as much of a roadblock. (You can also revive multiple times using an item bought at camps if youre really struggling). Some of those boss designs were so gritty (expecially beginning at area spire 4 till the end) and it was impossible to not screenshot them as to how unique and how much of a mind(insert f word here) they were. I also didn't mind dying a few times due to the banger soundtracks in said boss fights.
-Combat was very very reminiscent of sekiro. Every fight had a rhythm to it. Every boss looked so elegant. The enemy variety was huge! (Unlike lies of p). Pulling off multiple parries as stated before felt more satisfying then sekiro itself. I'm also very appreciative that for every different ending you fought a different boss. Sekiro went that route with owl and ishin. Very cool!! Add some crazy indepth combos and abilities you'd find in devil may cry on top of that and you got this fun as hell in depth combat system that very few games execute this well.
-All in all, this game is now joining my list of the greatest games I've played alongside: nier automata, nier replicant, hollow knight, rain world, disco elysium, hotline miami 1 & 2, bioshock 1 & 3 and returnal just to name a few. Do yourself a favor and support these developers and indulge yourself in this masterpiece of a game. (See attached screenshots)
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Be aware the uncensored version of this game is only accessible via the disc copy. You must install and play offline or Sony will censor it automatically and without permission.
There's no telling how long this version will be available, as once the next batch of discs rolls out they will no doubt be pre-censored.
The developers of this game promised it would be uncensored, however Sony has forced them to censor it despite this.
#FreeStellarBlade and sign the petition if you are against censorship in gaming!