Riot Games

Most of the buzz about esports focuses on high-profile professional teams and audiences watching live streams of those professionals. What gets ignored is the entire base of amateurs wanting to…

Delane Parnell’s plan to conquer amateur esports

When China’s Invictus Gaming defeated European squad Fnatic in the League of Legends 2018 finals this past Saturday, China’s social media platforms became awash in ecstasy and pride. “It’s like…

China’s frenzy over League of Legends championship sheds light on esports growth

One of the underlying trends of VR/AR investment in 2018 is that money has become harder to come by for startups which may have had no trouble pulling together a…

FirstMark Capital’s Catherine Ulrich is joining us at TechCrunch Sessions: AR/VR

It wasn’t so long ago that venture capital was a suburban California phenomenon. Los Angeles didn’t have much in terms of a real tech scene — and even San Francisco…

Pop culture stimulates the evolution of the LA tech scene

Billion-dollar Chinese Internet firm Tencent bought an undisclosed majority stake in Riot Games back in February 2011, and now it has closed out the deal by fully acquiring the games…

Tencent Takes Full Control Of ‘League Of Legends’ Creator Riot Games

League of Legends is the most-played, multi-player PC game in the world, with gamers logging nearly 1.3 billion hours of play time. The Riot Games title has more hours logged than World…

If you blinked you might have missed last Friday’s news that Chinese Web giant Tencent is buying LA-based Riot Games. And that’s just fine by Tencent. Tencent and its founder…